Release: Wombat

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Loot & Logic

Loot & Logic is an early game project built around a simple question: can a stealth infiltration feel more meaningful when the loot brought home improves the player’s base and changes the next attempt?

The intended rhythm is:

Prepare at base → explore → infiltrate → escape with loot
       → return home → automate an upgrade → try a harder run

The project combines three types of space:

Private early development: Loot & Logic is not publicly available, and its design, technology, scope, and schedule may change substantially. This portal records the concept and research completed so far; it is not a player manual or a promise of final features.

Current direction

The present prototype tests one short loop: leave the base, cross a generated world, recover a resource from a stealth room, turn that resource into a tool, and use the tool during a second infiltration.

This is deliberately smaller than the possible full game. It tests whether stealth and automation strengthen each other before the project invests in more content, final artwork, online infrastructure, or a production engine.

Multiplayer remains part of the intended direction. The current implementation is single-player, but its simulation separates player commands and authoritative state so a future host can own the same rules. No public multiplayer build exists today.

Release outlook

If the project reaches release, Steam is the likely distribution platform. An open beta is provisionally targeted for late 2026 to early 2027.

The beta window is an aspiration, not a confirmed release date. It depends on continued prototype validation, visual development, multiplayer work, packaging, testing, and the decision to proceed beyond R&D.

What has been learned

See prototype research and playtesting for the evidence behind those decisions.

loot-and-logic documentation

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